A combatant attempting attacks against multiple
foes must split the successes on their attack
roll between them. The Storyteller must also
agree that such multiple attacks are possible in
the first place.
They might put all their successes against
one foe and likely take damage from the others,
or divide them enough to block incoming damage
but leave few dice left over to inflict wounds.
Remember that you declare before you act:
you must declare a multiple attack before rolling.
A combatant engaged by multiple attackers
in close combat subtracts one die for every additional
opponent from their defensive dice pool.
The first defensive test takes no penalty, the second
defense subtracts one die, the third defense
subtracts two dice, etc.
A combatant engaged by multiple attackers
in ranged combat is no harder or easier to hit