The Artist exists only to create, to give themselves, body and soul, over to the arts. They express this desire through
many mediums. A hypnotic painting, music trapping the audience in pure ecstasy, books spellbinding their
readers, or a model’s sculpted flesh are all the purview of The Artist. Artists have the ability to speak to the souls
of others by inviting them into their own, but this ability always comes at a price. The price is paid by The Artist
themselves, be it their sanity or strength.
OCCUPATION
Choose your Artist’s occupation from the list below, or invent one of your choosing.
Author, Dancer, Actor, Painter, Videographer, Photographer,
Designer, Model, Musician, Singer, Personal trainer, Cosmetologist,
Television Host, Director, Reporter, Blogger.
DARK SECRETS
Choose 1 or more Dark Secrets. Suggestions:
◊◊Curse
◊◊Heir
◊◊Mental Illness
◊◊Pact with Dark Forces
◊◊Victim of Crime
DISADVANTAGES
Choose 2 Disadvantages. Suggestions:
◊◊Cursed
◊◊Depression
◊◊Drug Addict
◊◊Nightmares
◊◊Schizophrenia
◊◊Victim of Passion
ADVANTAGES
Choose 3 Advantages from the list below.
◊◊Artistic Talent (Charisma)
◊◊Fascination (Charisma)
◊◊Notorious (Charisma)
◊◊Observant (Intuition)
◊◊Body Awareness (Perception)
◊◊Enhanced Awareness (Soul)
◊◊Forbidden Inspiration (Soul)
◊◊Snake Charmer (Soul)
ATTRIBUTES
Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2
to the seven active attributes: Charisma, Coolness,
Intuition, Perception, Reason, Soul, and Violence.
LOOKS
Select or come up with your own distinguishing features for your
character.
Clothes: New Age, Gothic, Metal, peacockish, designer, bohemian,
worn, or normcore clothes.
Face: Haggard, cute, pretty, captivating, beautiful, ascetic,
tired, or expressive face.
Eyes: Easy, cheerful, crystal clear, magnetic, profound,
burned out, hypnotizing, or passionate eyes.
Body: Cute, agile, robust, emaciated, sexy, lanky, sensual,
warped, graceful, or voluptuous body.
NAME
Choose a name for your character, suitable to the locale in
which the campaign is set.
RELATIONS
Everyone introduces their character by name,
looks, and personality. Take your turn. Write
down the other player characters’ names.
Go around the table again to establish your
Relations.
If you know any of the other player characters
from before, choose one of these
options to establish the relationship
between the two of you.
◊◊One of the characters is involved
in your art. Take +1 Relation with
them.
◊◊One of the characters is your
lover. Take +1 Relation with
them.
◊◊One of the characters hurt you.
◊◊One of the characters is infatuated
with you. They take
+2 Relation with you.
◊◊One of the characters
commissioned a work of
art from you. They take
+1 Relation with you.
Decide the nature of three
additional Relations: One
neutral (0), one meaningful
(+1), and one
vital (+2).