Crafts is a catch-all Ability covering skill at making and fixing things with your hands and ecaluating such work by … More
Kategori: Rules
Commerce
Commerce is the ability to successfully bring goods to market, with all that entails. It includes the ability to evaluate … More
Archery
Archery is the ability to use bows, the most common ranged weapon of the era. Experienced archers also know how … More
Animal Ken
Animal Ken is an understanding of beasts’ actions and desires. It allows one to predict their behavior, control them in … More
Legerdemain
Legerdemain is ability to perform feats of manual dexterity, ranging from picking a purse from a belt, to juggling and … More
Virtue and Vice
Virtue and Vice are traits that are central to defining your character. Both are adjectives that describe these dominant personality … More
Death Quaker’s Big List of Merits and Flaws
Copy of Death Quaker’s Big List of Merits and Flaws DISCLAIMER: This is a reference list for a role playing game series … More
Damage Types
All attacks have specific damage ratings, indicating the number of dice to roll for the attack’s damage (called the damage dice … More
Initiative
This stage organizes the turn and is when you declare your character’s action. Various actions are possible — anything from leaping … More
Subterfuge
Subterfuge is the ability to live convincingly and to conceal one’s own motives and feelings. It serves legitimate as well … More